Sound Organization and Spatialization with John Conway's Game of Life, 2004
Abstract:
Cellular Automata processes serve as complex, yet largely predictable means of
organizing elements of timbre, time, and spatial positioning in a musical composition. Due to its
wide familiarity in popular science and its use in computer science education, John Conway's
famous
Game of Life cellular automaton was selected as the algorithmic basis for the composition
of
Species, a new work for eight-channel tape. All musical aspects of
Species were
integrated technically and conceptually by
Octoconway, the composer's software adaptation
of Conway's
Game of Life rule set. In this paper, a few of the musically and technically
interesting processes used in the development and composition of Species will be discussed.
Computer Composition: similar tools, diverse musics, 2003
Douglas Geers and Michael Berkowski
Abstract:
Computers play an increasingly great part in the composition, production, and
performance of a number of different types of music. We will examine the roles
played by available software and hardware tools in shaping the various genres
of music composed with computers. In particular, we shall explore the widely
diverse ways in which different musicians make use of a particular tool and how
that tool’s design affects its usage. How is a new technology disseminated in
the form of a composer’s tool? What tools fulfill the needs of many different
musical genres, and what tools are designed to meet the specific needs of only
one genre? Do preprogrammed, or “out-of-box” features affect a musician’s creativity?
Is it possible for one specific tool or group of similar tools to influence an
entire musical genre?
Presented at the Electronic Music Midwest 2003 conference, Kansas City, MO
The Haptic Ensemble;
wearable devices for realtime computer music performance, 2003.
Abstract:
The Haptic Ensemble involves the design and construction of several
wearable devices for control over parameters
of realtime computer music synthesis, as well as the development of appropriate
interface software in the Pd and Max-MSP programming environments to integrate
devices with commercial music software and hardware.
The Haptic Ensemble
was funded through Graduate Research Partnership Program grant awarded by the
University of Minnesota College of Liberal Arts.

Designing and building several pairs of flex-sensitive gloves became the primary
focus of the project. These gloves utilize flex-sensitive variable resistors to
send control voltages into a voltage to MIDI converter. From there, the data may be
used in its raw MIDI format to control a MIDI synthesizer, or sent instead to a computer
where the data stream may be further manipulated and utilized for control over real time
music synthesis.
The control voltage to MIDI converters (based upon the kit by
Paia Electronics were
adapted allow for relatively easy connectivity to any electrical sensor or variable
resistor. They can easily be used with pressure sensors, mercury switches, photoresistors,
or simply rotary potentiometers to name just a few.
In addition to constructing the hardware, several multi-purpose software interfaces
were developed in the Max/MSP graphic programming language. These interfaces provide simple
integration into other Max/MSP programs and basic data manipulation to simplify the system's
functionality for other composers and users at the University of Minnesota.